Indigo Renderer 4.0.56

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Indigo Renderer 4.0.56

File Size: 122.4 mb

Glare Technologies, a Wellington-based company which specialises in high-end 3D visualisation software, has released a public beta (version 4.0.56) of Indigo Renderer 4.0, the long-awaited update to an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism.

version 4.0.56 release notes:

- Fixed scene rebuilding always being done when changing e.g. colour for a material that has had displacement changed.
- GPU PT: Fixed gamma being wrong for 8-bit env maps.
- –tonemap switch can now use network floating licences.
- Fixed image scaling with –tonemap.
- Made -image_save_period switch work again.
- If we get a floating licence during non-interactive rendering, remove watermarks in saved images.

About Indigo Renderer. Indigo Renderer is an unbiased, physically based and photo-realistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.

About Glare Technologies Limited. Based in Wellington, New Zealand, Glare Technologies Limited is a privately owned company specialising in high-end 3D visualisation software. Indigo Renderer is Glare Technologies’ flagship product.

Product: Indigo Renderer
Version: 4.0.56 beta
Supported Architectures: x64


Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even or newer


Indigo Renderer 4.0.56

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