Arduino ZERO to HERO: 30+ Arduino Projects Learn by doing practical project book for beginners and inventors

Arduino ZERO to HERO: 30+ Arduino Projects Learn by doing practical project book for beginners and inventors

English | 2021 | ISBN: ‎ B09LSKP2CC | 326 pages | pdf, epub, azw3 | 45.35 MB

Arduino ZERO to HERO : Arduino Project Book, 30+ Arduino Projects Learn by doing practical book for beginners and inventors.
Learn all about making Arduino projects with this book, and this handbook is written for novice and expert level students. It is beneficial for research scholars as well as novice students. This project book was written for people who are enthusiastic about using open-source tools and techniques to create innovative projects. It is a vast book offering an abundance of ideas for new projects, new ways to improve the world, and new ways to make life a little better.

The book consists of six chapters and begins with

  • Getting started with Arduino
  • Interfacing electronic components with an Arduino
  • Different types of sensors and Arduino boards
  • How to get started with Arduino programming
  • Afterwards, you can do 33 step-by-step projects and then evaluate the results.
  • And finally, troubleshooting Arduino.

These Arduino project handbooks will be useful for students and research scholars in their mini projects. In addition to the operational basics for open-source electronics, it also covers practical schematic drawings to help college, high school, and hobbyist students learn the Arduino from the very basic level to the very advanced. Hopefully, this book will be a wonderful guide for science fair projects and their innovative new ideas.
When we think about the word ‘Education’, we often think of the formal schooling that happens in primary, secondary and high schools and colleges. Although, this is not the only way of learning to acquire knowledge. Tacit knowledge can often be gained through addressing real world problems and practicing, and it is based on experience, intuition, ideals, creative thinking, emotions, values, skills, and attitudes. Through Arduino Education, we provide schools with the next generation of STEAM programs and tacit knowledge to guide and empower students on their unique learning journeys through secondary school, high school, and university.
Students will benefit from Project Based Learning as it promotes cooperative education and creates a deeper impact on students and teachers. Arduino is a simple-to-use application for beginners and is flexible enough for advanced users, teachers, faculty and scholars to construct high-quality scientific devices. Additionally, students are able to comprehend more in a group setting since they can learn it together. In this regard, let us consider a number of simple projects related to Arduino sensors that can increase students' innovative skills. Students can develop theirpractical mindsets and ways of thinking through the Arduino project, since it always works and makes improvements to the existing system.
“Tell me and I forget, teach me and I may remember, involve me and I learn” -- Benjamin Franklin

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