Portable Ventuz Designer R16180 Professional


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Portable Ventuz Designer R16180 Professional
Portable Ventuz Designer R16180 Professional|Windows(x64)|rar|202 mb
Ventuz Designer lets you create state of the art 3D presentations.

Dear users! We do not forget about our rights holders!
All portable assembly, designed exclusively for the promotion of the software and can be used for informational purposes only!
After testing the program and decide on the usefulness and necessity of you, this software - you are required! remove the assembly and turn to the developer, to purchase a license for a full version. Good luck!

Ventuz Designer combines the worlds of logic, animation, compositing and design in a real-time 3D environment. Complete freedom of creativity paired with data connectivity, state-logic animation, and instant implementation of interactivity allows for content that is truly unique.

Through simple drag-and-drop actions, assets such as film clips, images, text and external data can be imported, arranged and animated swiftly and easily, while the final result can be observed at all times. Next to common time-line based animation processes, Ventuz Designer offers a state animation logic, which is the perfect solution for creating animations based on triggers and commands, such as interactive applications.

To create bespoke and high-end applications in Ventuz Designer, no coding skills are required. If, however, special scripts are needed for certain functionalities, it is an easy task to implement them into the Ventuz project using .NET. Similarly, Ventuz supports HLSL 3D shaders for effects such as realistic 3D glass, shadowing, and many more. Besides a wide range of presets, custom shaders can be written as well.

With Ventuz 5, we have not only added more power and performance. We also offer a new way for artists to focus on their creativity, from the moment they start the application.

Release Notes V5.2.2
FEATURE• F8282• Help Browser: Added page 'Find Toolbar' when pressing CTRL + F. When active ESC hides this toolbar and CTRL + M toggles the 'Match Case' option. Use UP/DOWN arrows to jump to previous/next search result.
BUG• B7651• Fixed some bugs in the Font Preset editor. E.g. newly created presets were not used at the text provider nodes where the editor was invoked. Fixed!
BUG• B8030• Cinema 4D live-link with version R18 on Windows 10 did not work. Fixed!
BUG• B8090• Designer: Fixed Help Browser when starting the Designer via double-click on a Ventuz Project from within Windows Explorer.
BUG• B8162• OpenVR: Tracked Device nodes did not properly switch off when being inactive (Ctrl-a) or unlinked (Ctrl-Delete). Fixed!
BUG• B8188• If multiple MeshLoader nodes referenced the same missing file, only for the first node an error entry was logged - this was inconvenient if one had to replace or fix missing meshes. Fixed!
BUG• B8196• Animation Editor crashed if an embedded animation had multiple connections with the same name while editing the control keyframe. Fixed!
BUG• B8246• 'Merge to Container' did not work on Layer level for Content nodes. Fixed!
BUG• B8290• OpenVR Vive: When not using RayOnlyOnTouched (Tracked Device node) and using the trigger button, hover/inside touch is handled incorrectly (fixed). The other buttons always worked correctly.
BUG• B8298• Content Editor sometimes did not show selected node but navigated to wrong area. Fixed!
BUG• B8321• Very small values for 'Angle' property in Circle and Cylinder node could crash Ventuz due wrong Vertex/Index-Buffers. Fixed!
BUG• B8329• Command processing in a multi-machine Cluster was not consistent: Master and Client machines did not process (remoting) commands in same frame. Fixed!
BUG• B8334• Fixed behavior when using more than 8 lights. Now, the ninth light will overwrite the first, and so on.
BUG• B8362• Using 3D Touch Simulator in VR context with real controllers caused crash due ID conflict. Now Simulator IDs start at 10!
BUG• B8367• Textfield Input node could not be deactivated via the 'Active' property. Fixed!
BUG• B8376• Centered text alignment in Monospace mode ignored trailing spaces and thus text position was incorrect (compared to Ventuz 4). Fixed!
BUG• B8378• Effect node did not behave correctly in clustered setups. Fixed!
BUG• B8380• Deltacast DVI capture with auto-detect: when starting Ventuz with no input signal, Ventuz will get very very slow when applying a video signal.
BUG• B8383• Live Video nodes with auto-detect: Fix problem that 2D Layers did not correctly resize / fit when aspect ratio of input signal changed.
BUG• B8386• Value Dispatcher node did not work with URIs. Fixed!
BUG• B8388• Fixed problems with rendering transformation gizmos and selection highlights in clipped viewports and layers.
BUG• B8415• The internal buffer of the Delay node was inflated/deflated incorrectly on 'Delay' property change. Fixed!
BUG• B8416• In rare cases the Movie nodes (on initialization) could crash Ventuz due to a Division by Zero! Fixed!
BUG• B8432• The old HLSL shader node now works in OpenVR. It still does not work with mirrors, shadows and cubemap reflections.
BUG• B8439• Two Touch Simulator nodes at same position could result in Not-a-Number for scaling property of Orbit & Transformation nodes. This value could not be reset. Fixed!
BUG• B8449• Triggering a snapshot from a different thread (e.g. via Remoting) could crash Ventuz. Fixed!
BUG• B8451• The VMS commands 'CLOCK', 'SM' and 'SCENES' are now implemented. So more software which was used to remote Ventuz 4 should now also work with Ventuz 5. Just switch to TCP port 19405.
Release Notes V5.2.2[/b]
System Requirements
IBM or compatible Pentium/AMD processor (900 MHz or greater), 512 MB RAM or greater. 1024 x 768, 16-bit display (32-bit recommended)
Windows XP, Windows Vista all SP, Windows 7, Work on Windows 10 is POSSIBLE, BUT NOT GUARANTEED![
Language English
Download:Portable (Size:202 mb)







Download:Setup (Size:442 mb)



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