Allegorithmic Substance Designer Portable


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Allegorithmic Substance Designer (x64) Portable | 263 MB
Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.

PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.

Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.

The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity.

Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.

Production ready.
Substance Designer has been thought to integrate easily in your work environment.

What's NEW:
[3D View] Set primitives size to 100cm
[Content] Add "Image Input Filtering" to "Splatter Circular" and "Splatter"
[Bakers] "Curvature From Mesh" Add Console Warnings under Channel "Mesh Sanity Check"

- [3D View] Disappear when undocked
- [Graph] Gradient Map "Noise" and "Precision" parameters don't work anymore
- [3D View] ALT+R doesn't work after saving render
- [Bakers] "Curvature From Mesh" crash with some ZBrush meshes

[Engine] New Curve Node
[Engine] New Text Node
[Engine] 16f/32f bit depth compositing
[Engine] instancing for GPU FX-maps
[Engine] Add log2 function
[Bakers] 8k map baking
[Bakers] Bake by Material / "Texture Set"
[Bakers] Display loading message when the bitmap output is being encoded/written on disk
[Bakers] Add a cancel option during baking
[Gradient node] add global adjustments for multiple selected keys
[Gradient Node] Simplify Gradient Picker options
[Graph] Add an option to modify default parent size
[Graph] Display Image pixel depth under the node
[Preferences] Global preferences for DirectX/OpenGL
[Preferences] Use tabs in Preferences/Project UI
[Preferences] remove parameter MaxTextureSize located in the "3DView" preferences
[Preferences] Display short help about the autosave
[Preferences] Expose image format options
[Preferences] Add an option to hide the Environment map in 3D View by default
[Preferences] Add an option for the normal map filter default alpha option
[2D View] Add the possibility to pan away from texture bounds
[2D View] Interpret the physical size X/Y ratio
[3D View] Improve Texture management
[3D View] Disable Post Effects by default (to prevent crash on lowend gpu)
[MDL Graph] Manage the hidden flag on IRay parameter
[MDL Graph] Allow to set the constructor 'material()' as Root Node
[MDL Graph] Create SBS Graph instance node preview
[Content] Add new Scan Processing filters
Content] Add new Adjustment filters (Clamp, Pow, HDR Range Viewer)
[Content] Add Blue Noise (Fast approximation)
[Content] Add new Shape effects (Glow, Drop shadow, Stroke)
[Publish] Add an action "Export as previous" to republish the last selected package
Publish] Improve SBSAR generation when using high resolution bitmaps
[Publish] Warn user about non "relative to parent x1" graph setting when publishing or uploading on Share
[Properties] Add "Physical Size" attribute on SBS Graphs
[Parameters] Remove function actions on PKG Resource paths
[Parameters] Remove "Preview values changed" pop up

Bug Fixes
[Graph] Memory usage grows up regulary each time right-click menu is open
[Graph] [In SSE2] Polygon's nodes doesn't displays shapes when the "Scale" parameter is in negative
[Graph] Crash when switching from "Integer" to "Float" on a exposed parameter
[Graph] Moving nodes while a splitpoint is selected will recompute the nodes
[Graph] Split Points do not support "Undo"
[Graph] empty tooltip displayed when graph description contains non printable characters
[MDL Graph] Crash when the current node displayed in property view is deleted
[MDL Graph] MDL Graph that uses material() constructor function as root are not rendered correctly in the 3D View
[MDL] Cannot export MDL module when using conditional operator with uniform boolean expose parameter
[MDL] Crash when Loading a MDL Graph Template two times
[MDL Archive] Materials that are using a texture are not correctly managed
[3D View] IRay Material is not changed when the MDLGraph's root node change
[3D View] random crash when closing the 3D View while a mesh loading is in progress
[3D View] Yebis isn't reactivated after saving render
[3D View] Invalid PSD File generated when saving render result of iray scene
[3D View] point light 1 will not illuminate
[UI] Detection area of Checkboxes is too wide in "Bakers from Mesh" Parameters
[UI] Aesthetic issue in "Bakers from Mesh" Parameters
[Mac] Opening SD by double clicking on a sbs does not send output to 3d view
[Mac][Iray] Photoreal Cluster render doesn't work on MacOS
[Engine] Atan2(0, 0) makes the engine crash
[Engine] Critical synchronization issue
[Bakers] Can't disable automatic normalization for Height baker
[Parameters] when converting grayscale to rgba, alpha should be 255
Functions] It is possible to set a function as the output node even if not compatible
[Export] Invalid dependencies after exporting a Package with PSD's Resources
[Console] Clearing the console makes SD crash

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