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Adding Keyframe Animation to Motion Capture in Maya

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Digital Tutors - Adding Keyframe Animation to Motion Capture in Maya

Digital Tutors - Adding Keyframe Animation to Motion Capture in Maya
Duration: 2hr 7m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 769 MB
Genre: eLearning | Language: English

Throughout these tutorials we'll go through the process of creating custom 3D character animation in Maya to work within established motion capture clips. We’ll discuss the concerns of keyframe 3D animation to be used in tandem with motion capture data, planning the custom animation and the importance of reference.

Next, we’ll modify a character rig to be used in conjunction with a motion capture skeleton. Then, we’ll create key poses, animating the root and feet, animating the spine and head, animating the arms and hands and doing final polish of the animation.

By the end of this tutorial, you'll have a more thorough understanding of how to create custom 3D character animation that fits seamlessly with motion capture animation.

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Screenshots

Digital Tutors - Adding Keyframe Animation to Motion Capture in Maya

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